Now that we only have Metal, we can drop the -metal.
Also now that Carbon is gone we can drop the macargv.c,
and then the -objc from object file names.
We didn't start using Metal until macOS 10.14,
but it was available on 10.13, which is currently
the oldest Apple-supported version of macOS.
Simplify by deleting the old code.
After making the build on macOS silent on commit 310ae03,
the build was broken on macOS lesser than 10.12 (Sierra).
This commit conditionally checks the version the of the
SDK before using the defined values for silent build.
Fixes#66.
On OSX 10.10, when you open an application that depends on devdraw, the
title bar only shows the first letter of the application's name. The
patch sets a default title as soon as the window is created, which
fixes this issue.
On OSX 10.10, when you open an application that depends on devdraw, this
application is opened in top of other windows, however the menu bar is
not updated. The patch calls topwin() at the end of makewin() in
src/cmd/devdraw/cocoa-screen.m .
Change-Id: Ie036928b5574c8df20ad8b2b54047e2f7a22bb41
Reviewed-on: https://plan9port-review.googlesource.com/1091
Reviewed-by: Russ Cox <rsc@swtch.com>
This patch reverts the recent patch named "devdraw: fix for OS X 10.8", and fixes redrawing on OSX 10.8 differently, making scrolling under Acme 3 times faster.
R=rsc, mirtchovski
CC=plan9port.codebot
http://codereview.appspot.com/6452087
In MacOS 10.8, the NSBitmapImageRep class appears to cache the specified
image data at the time of construction. As a result updates to the
backing memimage object do not get pushed to the screen in flushimg.
This patch creates the NSBitmapImageRep object over again for each
flushimg which would appear to fix the problem.
R=rsc
CC=plan9port.codebot
http://codereview.appspot.com/6443063
there is no more blank image when toggling
fullscreen, when unminimizing, or at startup; this
also means that we can live resize, but we only
enable live resizing with Page, because it seems
useless for other apps, and Acme and Sam bug with
it. The tradeoff is that bottom corners are
sometimes automatically rounded. There is a way to
prevent the rounding here:
http://parmanoir.com/Custom_NSThemeFrame
but this would obfuscate the code. Instead, we
make sure that the corners are always rounded.
Closing the window while its content is updated
causes an exception, without this patch. This
seems to happen regularly with stats(1).
This patch avoids a possible deadlock at startup,
which I never experienced. If I recollect right,
there is little chance that this happens on a
multi-core CPU.
Minimizing now activates next app in line, and
Devdraw now stops drawing while minimized.
R=rsc
CC=plan9port.codebot
http://codereview.appspot.com/5499043
Now, if you full-screen an app running on a secondary
screen, it only takes over that monitor. It does not cause
the primary screen to disappear.
Code by David Jeannot.
R=djeannot24
http://codereview.appspot.com/5708046
Previously, the menu bar has been set to hidden
instead of autohidden in fullscreen mode, because
it appeared too easily. Occasionally however, it
still appears. This patch makes sure it won't.
With OS X Lion's fullscreen, the Dock is
autohidden, but sometimes remains hidden. This
bug comes with visual menu bar bugs
during space transition and when exiting
fullscreen. Those bugs happen after each
Devdraw's activation, for example. This patch
neutralizes them.
R=rsc
CC=plan9port.codebot
http://codereview.appspot.com/5502091
This implementation is simpler to understand. It
removes conflicts with other modifiers and with
the virtual buttons. Pressing alt during a
sequence now cancels it correctly.
R=rsc
CC=plan9port.codebot
http://codereview.appspot.com/5507049
(The new variable "willactivate" is in the input
structure "in", which is illogical. But this
structure will soon be renamed "app". I postpone
the renaming to avoid conflicts with simultaneous
Codereview issues.)
R=rsc
CC=plan9port.codebot
http://codereview.appspot.com/5504102