Certain XkbOptions in X11 would change keysyms for modifier keys
between the key press and key release.
For example, under the XkbOptions "grp:shifts_toggle", though shift
keys remain Shift_L/R when pressed, they become ISO_Group_Next/Prev
when released.
This behavior makes devdraw unable to detect the release event
correctly and as a result mouse button 1 click always interpreted
as button 3 event after a shift key is used.
Runes in Plan 9 were limited to the 16-bit BMP when I drew up
the RPC protocol between graphical programs and devdraw
a long time ago. Now that they can be 32-bit, use a 32-bit wire
encoding too. A new message number to avoid problems with
other clients (like 9fans.net/go).
Add keyboard shortcut alt : , for U+1F602, face with tears of joy,
to test that it all works.
This hides the menu on dock on all screens which is more than we want.
The code was added to fix a problem with Catalina that I can no longer
reproduce, so I guess it works now.
Fixes#336.
Now that we only have Metal, we can drop the -metal.
Also now that Carbon is gone we can drop the macargv.c,
and then the -objc from object file names.
We didn't start using Metal until macOS 10.14,
but it was available on 10.13, which is currently
the oldest Apple-supported version of macOS.
Simplify by deleting the old code.
Remote whitespace at the ends of lines.
Remove blank lines from the ends of files.
Change modes on source files so that they
are not executable.
Signed-off-by: Dan Cross <cross@gajendra.net>
The immediate display of the screen sometimes miss the update from
the CPU side memory. No obvious synchronization mechanism is available.
In order to make sure the screen updates properly, we set needsDisplay
again after 16ms delay to ensure a second screen update.
* devdraw: cocoa metal screen uses a dirty hack to make everything smooth
* devdraw: cocoa metal screen uses a layer to make fullscreen applications behave
* devdraw: macOS cocoa metal fix resizeimg without img
* devdraw: macOS cocoa metal uses blit instead of render
We directly use the blit command encoder to copy texture to the
framebuffer. We no longer need to compile the metal shader every
time the application starts just for rendering a flat 2D surface.
* travis: add osx images covering 10.13 and 10.14
It is possible to receive multiple screen resize events, and resizeimg
would be called for different sizes, before _flushmemscreen actually
gets called with rectangle sizes different from the most recent
resizeimg call. The size mismatch would trigger illegal memory
access inside _flushmemscreen.
This commit protects _flushmemscreen by returning early if the requested
rectangle is outside of the current texture rectangle.
Add a new macOS cocoa screen, cocoa-screen-metal.m.
Rewrite the macOS cocoa drawing code to use the builtin runloop,
and use Metal to push pixels with CAMetalLayer.
Remove all of the deprecated code, and simplify some of the logic.
Modify mkwsysrules.sh such that the new code is used only when
the system version is equal or higher than 10.14.
Allow touch events to simulate mouse clicks:
three finger tap for the middle mouse button;
four finger tap for the 2-1 chord.
Support Tresize.
Scale 16x16 Cursor up to 32x32 with an EPX algorithm.
Support macOS input sources including the basic dead keys and the
advanced CJK input methods.
Increase the communication buffers in cocoa-srv.c to allow more
input, especially for long sentences prepared by the macOS input
souces.
After making the build on macOS silent on commit 310ae03,
the build was broken on macOS lesser than 10.12 (Sierra).
This commit conditionally checks the version the of the
SDK before using the defined values for silent build.
Fixes#66.