devdraw: fix OS X resize bug caused by redraw bug fix

R=rsc
http://codereview.appspot.com/189104
This commit is contained in:
Russ Cox 2010-01-16 12:23:13 -08:00
parent 7d419a1421
commit a61c69337c

View file

@ -279,7 +279,6 @@ enum
void screeninit(void);
void _flushmemscreen(Rectangle r);
static void
InitMultiTouch(void)
{
@ -522,11 +521,14 @@ eventhandler(EventHandlerCallRef next, EventRef event, void *arg)
eresized(1);
break;
case kEventWindowDrawContent:;
// The update says what rectangle needs drawing,
// but just draw everything.
Rectangle r = Rect(0, 0, Dx(osx.screenr), Dy(osx.screenr));
_flushmemscreen(r);
case kEventWindowDrawContent:
// Tried using just flushmemimage here, but
// it causes an odd artifact in which making a window
// bigger in both width and height can then only draw
// on the new border: it's like the old window is stuck
// floating on top. Doing a full "get a new window"
// seems to solve the problem.
eresized(1);
break;
case kEventWindowActivated:
@ -793,7 +795,7 @@ eresized(int new)
GetWindowBounds(osx.window, kWindowContentRgn, &or);
r = Rect(or.left, or.top, or.right, or.bottom);
if(Dx(r) == Dx(osx.screenr) && Dy(r) == Dy(osx.screenr)){
if(Dx(r) == Dx(osx.screenr) && Dy(r) == Dy(osx.screenr) && !new){
// No need to make new image.
osx.screenr = r;
return;