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man/man3/qball.html
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man/man3/qball.html
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<head>
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<title>qball(3) - Plan 9 from User Space</title>
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<meta content="text/html; charset=utf-8" http-equiv=Content-Type>
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</head>
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<body bgcolor=#ffffff>
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<table border=0 cellpadding=0 cellspacing=0 width=100%>
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<tr height=10><td>
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<tr><td width=20><td>
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<tr><td width=20><td><b>QBALL(3)</b><td align=right><b>QBALL(3)</b>
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<tr><td width=20><td colspan=2>
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<br>
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<p><font size=+1><b>NAME </b></font><br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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qball – 3-d rotation controller<br>
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</table>
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<p><font size=+1><b>SYNOPSIS </b></font><br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<tt><font size=+1>#include <draw.h>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>#include <geometry.h>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>void qball(Rectangle r, Mouse *mousep,<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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Quaternion *orientation,<br>
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void (*redraw)(void), Quaternion *ap)<br>
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</table>
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</font></tt>
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</table>
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<p><font size=+1><b>DESCRIPTION </b></font><br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<i>Qball</i> is an interactive controller that allows arbitrary 3-space
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rotations to be specified with the mouse. Imagine a sphere with
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its center at the midpoint of rectangle <i>r</i>, and diameter the smaller
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of <i>r</i>’s dimensions. Dragging from one point on the sphere to another
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specifies the endpoints of a great-circle arc. (Mouse
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points outside the sphere are projected to the nearest point on
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the sphere.) The axis of rotation is normal to the plane of the
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arc, and the angle of rotation is twice the angle of the arc.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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Argument <i>mousep</i> is a pointer to the mouse event that triggered
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the interaction. It should have some button set. <i>Qball</i> will read
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more events into <i>mousep</i>, and return when no buttons are down.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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While <i>qball</i> is reading mouse events, it calls out to the caller-supplied
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routine <i>redraw</i>, which is expected to update the screen to reflect
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the changing orientation. Argument <i>orientation</i> is the orientation
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that <i>redraw</i> should examine, represented as a unit Quaternion (see
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<i>quaternion(9.2)).</i> The caller may set it to any
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orientation. It will be updated before each call to <i>redraw</i> (and
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on return) by multiplying by the rotation specified with the mouse.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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It is possible to restrict <i>qball’s</i> attention to rotations about
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a particular axis. If <i>ap</i> is null, the rotation is unconstrained.
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Otherwise, the rotation will be about the same axis as <i>*ap</i>. This
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is accomplished by projecting points on the sphere to the nearest
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point also on the plane through the sphere’s center and normal
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to
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the axis.<br>
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</table>
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<p><font size=+1><b>SOURCE </b></font><br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<tt><font size=+1>/usr/local/plan9/src/libgeometry/qball.c<br>
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</font></tt>
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</table>
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<p><font size=+1><b>SEE ALSO </b></font><br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<a href="../man3/quaternion.html"><i>quaternion</i>(3)</a><br>
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Ken Shoemake, “Animating Rotation with Quaternion Curves”, <i>SIGGRAPH
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’85 Conference Proceedings.<br>
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</i>
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</table>
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<td width=20>
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<tr height=20><td>
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</table>
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<!-- TRAILER -->
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<table border=0 cellpadding=0 cellspacing=0 width=100%>
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<tr height=15><td width=10><td><td width=10>
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<tr><td><td>
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<center>
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<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a>
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</center>
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</table>
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<!-- TRAILER -->
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</body></html>
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