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man/man3/memlayer.html
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man/man3/memlayer.html
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<head>
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<title>memlayer(3) - Plan 9 from User Space</title>
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<meta content="text/html; charset=utf-8" http-equiv=Content-Type>
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</head>
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<body bgcolor=#ffffff>
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<table border=0 cellpadding=0 cellspacing=0 width=100%>
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<tr height=10><td>
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<tr><td width=20><td>
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<tr><td width=20><td><b>MEMLAYER(3)</b><td align=right><b>MEMLAYER(3)</b>
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<tr><td width=20><td colspan=2>
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<br>
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<p><font size=+1><b>NAME </b></font><br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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memdraw, memlalloc, memldelete, memlexpose, memlfree, memlhide,
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memline, memlnorefresh, memload, memunload, memlorigin, memlsetrefresh,
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memltofront, memltofrontn, memltorear, memltorearn – windows of
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memory-resident images<br>
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</table>
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<p><font size=+1><b>SYNOPSIS </b></font><br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<tt><font size=+1>#include <u.h> <br>
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#include <libc.h> <br>
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#include <draw.h> <br>
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#include <memdraw.h> <br>
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#include <memlayer.h> <br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>typedef struct Memscreen Memscreen;<br>
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typedef struct Memlayer Memlayer;<br>
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typedef void (*Refreshfn)(Memimage*, Rectangle, void*);<br>
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struct Memscreen<br>
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{<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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Memimage *frontmost; /* frontmost layer on screen */<br>
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Memimage *rearmost; /* rearmost layer on screen */<br>
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Memimage *image; /* upon which all layers are drawn */<br>
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Memimage *fill; /* if non−zero, picture to use when repainting
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*/<br>
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</table>
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};<br>
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struct Memlayer<br>
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{<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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Rectangle screenr; /* true position of layer on screen */<br>
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Point delta; /* add delta to go from image coords to screen */<br>
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Memscreen *screen; /* screen this layer belongs to */<br>
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Memimage *front; /* window in front of this one */<br>
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Memimage *rear; /* window behind this one*/<br>
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int clear; /* layer is fully visible */<br>
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Memimage *save; /* save area for obscured parts */<br>
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Refreshfn refreshfn; /* fn to refresh obscured parts if save==nil
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*/<br>
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void *refreshptr;/* argument to refreshfn */<br>
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</table>
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};<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>Memimage* memlalloc(Memscreen *s, Rectangle r, Refreshfn fn, void
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*arg, ulong col)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>void memlnorefresh(Memimage *i, Rectangle r, void *arg)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>int memlsetrefresh(Memimage *i, Refreshfn fn, void *arg)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>int memldelete(Memimage *i)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>int memlfree(Memimage *i)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>int memlexpose(Memimage *i, Rectangle r)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>int memlhide(Memimage *i, Rectangle r)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>void memltofront(Memimage *i)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>void memltofrontn(Memimage**ia, int n)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>void memltorear(Memimage *i)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>void memltorearn(Memimage **ia , int n)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>int memlorigin(Memimage *i, Point log, Point phys)<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</font></tt>
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<tt><font size=+1>void memdraw(Image *dst, Rectangle r,<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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Image *src, Point sp, Image *mask, Point mp, Drawop op)<br>
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</table>
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</table>
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int memload(Memimage *i, Rectangle r,<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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uchar *buf, int n, int iscompressed)
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</table>
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</table>
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</font></tt>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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</table>
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</table>
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<tt><font size=+1>int memunload(Memimage *i, Rectangle r,<br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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uchar *buf, int n)
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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</table>
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</table>
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</font></tt>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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</table>
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</table>
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</table>
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<p><font size=+1><b>DESCRIPTION </b></font><br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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These functions build upon the <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a> interface to maintain
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overlapping graphical windows on in-memory images. They are used
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by the kernel to implement the windows interface presented by
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<a href="../man3/draw.html"><i>draw</i>(3)</a> and <a href="../man3/window.html"><i>window</i>(3)</a> and probably have little use outside of
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the kernel.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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The basic function is to extend the definition of a <tt><font size=+1>Memimage</font></tt> (see
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<a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>) to include overlapping windows defined by the <tt><font size=+1>Memlayer</font></tt>
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type. The first fields of the <tt><font size=+1>Memlayer</font></tt> structure are identical
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to those in <tt><font size=+1>Memimage</font></tt>, permitting a function that expects a <tt><font size=+1>Memimage</font></tt>
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to be passed a <tt><font size=+1>Memlayer</font></tt>, and vice versa.
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Both structures have a <tt><font size=+1>save</font></tt> field, which is nil in a <tt><font size=+1>Memimage</font></tt>
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and points to ‘backing store’ in a <tt><font size=+1>Memlayer</font></tt>. The layer routines
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accept <tt><font size=+1>Memimages</font></tt> or <tt><font size=+1>Memlayers</font></tt>; if the image is a <tt><font size=+1>Memimage</font></tt> the
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underlying <tt><font size=+1>Memimage</font></tt> routine is called; otherwise the layer routines
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recursively subdivide the geometry, reducing the
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operation into a smaller component that ultimately can be performed
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on a <tt><font size=+1>Memimage</font></tt>, either the display on which the window appears,
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or the backing store.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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<tt><font size=+1>Memlayers</font></tt> are associated with a <tt><font size=+1>Memscreen</font></tt> that holds the data
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structures to maintain the windows and connects them to the associated
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<tt><font size=+1>image</font></tt>. The <tt><font size=+1>fill</font></tt> color is used to paint the background when a window
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is deleted. There is no function to establish a <tt><font size=+1>Memscreen</font></tt>; to
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create one, allocate the memory, zero
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<tt><font size=+1>frontmost</font></tt> and <tt><font size=+1>rearmost</font></tt>, set <tt><font size=+1>fill</font></tt> to a valid fill color or image,
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and set <tt><font size=+1>image</font></tt> to the <tt><font size=+1>Memimage</font></tt> (or <tt><font size=+1>Memlayer</font></tt>) on which the windows
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will be displayed.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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<i>Memlalloc</i> allocates a <tt><font size=+1>Memlayer</font></tt> of size <i>r</i> on <tt><font size=+1>Memscreen</font></tt> <i>s</i>. If <i>col</i>
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is not <tt><font size=+1>DNofill</font></tt>, the new window will be initialized by painting
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it that color.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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The refresh function <i>fn</i> and associated argument <i>arg</i> will be called
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by routines in the library to restore portions of the window uncovered
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due to another window being deleted or this window being pulled
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to the front of the stack. The function, when called, receives
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a pointer to the image (window) being refreshed, the
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rectangle that has been uncovered, and the <i>arg</i> recorded when the
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window was created. A couple of predefined functions provide built-in
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management methods: <i>memlnorefresh</i> does no backup at all, useful
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for making efficient temporary windows; while a <i>nil</i> function specifies
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that the backing store
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(<tt><font size=+1>Memlayer.save</font></tt>) will be used to keep the obscured data. Other
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functions may be provided by the client. <i>Memlsetrefresh</i> allows
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one to change the function associated with the window.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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<i>Memldelete</i> deletes the window <i>i</i>, restoring the underlying display.
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<i>Memlfree</i> frees the data structures without unlinking the window
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from the associated <tt><font size=+1>Memscreen</font></tt> or doing any graphics.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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<i>Memlexpose</i> restores rectangle <i>r</i> within the window, using the backing
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store or appropriate refresh method. <i>Memlhide</i> goes the other way,
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backing up <i>r</i> so that that portion of the screen may be modified
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without losing the data in this window.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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<i>Memltofront</i> pulls <i>i</i> to the front of the stack of windows, making
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it fully visible. <i>Memltofrontn</i> pulls the <i>n</i> windows in the array
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<i>ia</i> to the front as a group, leaving their internal order unaffected.
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<i>Memltorear</i> and <i>memltorearn</i> push the windows to the rear.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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<i>Memlorigin</i> changes the coordinate systems associated with the
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window <i>i</i>. The points <i>log</i> and <i>phys</i> represent the upper left corner
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(<tt><font size=+1>min</font></tt>) of the window’s internal coordinate system and its physical
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location on the screen. Changing <i>log</i> changes the interpretation
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of coordinates within the window; for example, setting it
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to (0, 0) makes the upper left corner of the window appear to
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be the origin of the coordinate system, regardless of its position
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on the screen. Changing <i>phys</i> changes the physical location of
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the window on the screen. When a window is created, its logical
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and physical coordinates are the same, so
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<tt><font size=+1>memlorigin(i, i−>r.min, i−>r.min)<br>
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</font></tt>
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</table>
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</table>
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would be a no-op.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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<i>Memdraw</i> and <i>memline</i> are implemented in the layer library but provide
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the main entry points for drawing on memory-resident windows.
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They have the signatures of <i>memimagedraw</i> and <i>memimageline</i> (see
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<a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>) but accept <tt><font size=+1>Memlayer</font></tt> or <tt><font size=+1>Memimage</font></tt> arguments both.
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<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
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<i>Memload</i> and <i>memunload</i> are similarly layer-savvy versions of <i>loadmemimage</i>
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and <i>unloadmemimage</i>. The <i>iscompressed</i> flag to <i>memload</i> specifies
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whether the <i>n</i> bytes of data in <i>buf</i> are in compressed image format
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(see <a href="../man7/image.html"><i>image</i>(7)</a>).<br>
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</table>
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<p><font size=+1><b>SOURCE </b></font><br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<tt><font size=+1>/usr/local/plan9/src/libdraw<br>
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</font></tt>
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</table>
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<p><font size=+1><b>SEE ALSO </b></font><br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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<a href="../man3/graphics.html"><i>graphics</i>(3)</a>, <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>, <a href="../man3/stringsize.html"><i>stringsize</i>(3)</a>, <a href="../man3/window.html"><i>window</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a><br>
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</table>
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<p><font size=+1><b>BUGS </b></font><br>
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<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
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These functions are archived into <i>libdraw</i>.<br>
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</table>
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<td width=20>
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<tr height=20><td>
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</table>
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<!-- TRAILER -->
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<table border=0 cellpadding=0 cellspacing=0 width=100%>
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<tr height=15><td width=10><td><td width=10>
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<tr><td><td>
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<center>
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<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a>
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</center>
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</table>
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<!-- TRAILER -->
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</body></html>
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