Add binary fraction tree index.
The old index code is still supported too. Buildindex and checkindex need to be revisited, though they should be easy to adapt.
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11 changed files with 239 additions and 44 deletions
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@ -46,7 +46,7 @@ if(0)print("storeclump %08x %p\n", mainindex->arenas[0], &cl);
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scorecp(cl.info.score, sc);
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if(0)print("whackblock %08x %p\n", mainindex->arenas[0], &cl);
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dsize = whackblock(&cb->data[ClumpSize], zb->data, size);
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dsize=0; // dsize = whackblock(&cb->data[ClumpSize], zb->data, size);
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if(0)print("whackedblock %08x %p\n", mainindex->arenas[0], &cl);
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if(dsize > 0 && dsize < size){
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cl.encoding = ClumpECompress;
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