convert to 4-byte UTF-8 and 32-bit Rune
http://codereview.appspot.com/116075
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4dbf255619
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0cadb4301d
14 changed files with 86 additions and 44 deletions
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@ -605,12 +605,13 @@ __flagfmt(Fmt *f)
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int
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__badfmt(Fmt *f)
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{
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char x[3];
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char x[2+UTFmax];
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int n;
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x[0] = '%';
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x[1] = f->r;
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x[2] = '%';
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f->prec = 3;
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__fmtcpy(f, (const void*)x, 3, 3);
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n = 1 + runetochar(x+1, &f->r);
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x[n++] = '%';
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f->prec = n;
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__fmtcpy(f, (const void*)x, n, n);
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return 0;
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}
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@ -23,16 +23,19 @@ enum
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Bit2 = 5,
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Bit3 = 4,
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Bit4 = 3,
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Bit5 = 2,
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T1 = ((1<<(Bit1+1))-1) ^ 0xFF, /* 0000 0000 */
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Tx = ((1<<(Bitx+1))-1) ^ 0xFF, /* 1000 0000 */
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T2 = ((1<<(Bit2+1))-1) ^ 0xFF, /* 1100 0000 */
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T3 = ((1<<(Bit3+1))-1) ^ 0xFF, /* 1110 0000 */
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T4 = ((1<<(Bit4+1))-1) ^ 0xFF, /* 1111 0000 */
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T5 = ((1<<(Bit5+1))-1) ^ 0xFF, /* 1111 1000 */
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Rune1 = (1<<(Bit1+0*Bitx))-1, /* 0000 0000 0111 1111 */
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Rune2 = (1<<(Bit2+1*Bitx))-1, /* 0000 0111 1111 1111 */
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Rune3 = (1<<(Bit3+2*Bitx))-1, /* 1111 1111 1111 1111 */
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Rune1 = (1<<(Bit1+0*Bitx))-1, /* 0000 0000 0000 0000 0111 1111 */
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Rune2 = (1<<(Bit2+1*Bitx))-1, /* 0000 0000 0000 0111 1111 1111 */
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Rune3 = (1<<(Bit3+2*Bitx))-1, /* 0000 0000 1111 1111 1111 1111 */
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Rune4 = (1<<(Bit4+3*Bitx))-1, /* 0011 1111 1111 1111 1111 1111 */
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Maskx = (1<<Bitx)-1, /* 0011 1111 */
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Testx = Maskx ^ 0xFF, /* 1100 0000 */
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@ -43,7 +46,7 @@ enum
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int
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chartorune(Rune *rune, char *str)
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{
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int c, c1, c2;
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int c, c1, c2, c3;
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long l;
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/*
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@ -88,6 +91,25 @@ chartorune(Rune *rune, char *str)
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return 3;
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}
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/*
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* four character sequence
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* 10000-10FFFF => T4 Tx Tx Tx
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*/
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if(UTFmax >= 4) {
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c3 = *(uchar*)(str+3) ^ Tx;
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if(c3 & Testx)
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goto bad;
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if(c < T5) {
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l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4;
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if(l <= Rune3)
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goto bad;
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if(l > Runemax)
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goto bad;
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*rune = l;
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return 4;
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}
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}
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/*
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* bad decoding
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*/
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@ -113,7 +135,7 @@ runetochar(char *str, Rune *rune)
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/*
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* two character sequence
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* 0080-07FF => T2 Tx
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* 00080-007FF => T2 Tx
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*/
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if(c <= Rune2) {
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str[0] = T2 | (c >> 1*Bitx);
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@ -123,12 +145,26 @@ runetochar(char *str, Rune *rune)
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/*
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* three character sequence
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* 0800-FFFF => T3 Tx Tx
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* 00800-0FFFF => T3 Tx Tx
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*/
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str[0] = T3 | (c >> 2*Bitx);
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str[1] = Tx | ((c >> 1*Bitx) & Maskx);
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str[2] = Tx | (c & Maskx);
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return 3;
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if(c > Runemax)
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c = Runeerror;
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if(c <= Rune3) {
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str[0] = T3 | (c >> 2*Bitx);
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str[1] = Tx | ((c >> 1*Bitx) & Maskx);
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str[2] = Tx | (c & Maskx);
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return 3;
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}
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/*
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* four character sequence
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* 010000-1FFFFF => T4 Tx Tx Tx
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*/
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str[0] = T4 | (c >> 3*Bitx);
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str[1] = Tx | ((c >> 2*Bitx) & Maskx);
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str[2] = Tx | ((c >> 1*Bitx) & Maskx);
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str[3] = Tx | (c & Maskx);
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return 4;
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}
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int
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@ -155,7 +191,10 @@ runenlen(Rune *r, int nrune)
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if(c <= Rune2)
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nb += 2;
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else
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if(c <= Rune3 || c > Runemax)
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nb += 3;
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else
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nb += 4;
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}
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return nb;
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}
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@ -165,13 +204,14 @@ fullrune(char *str, int n)
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{
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int c;
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if(n > 0) {
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c = *(uchar*)str;
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if(c < Tx)
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return 1;
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if(n > 1)
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if(c < T3 || n > 2)
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return 1;
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}
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return 0;
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if(n <= 0)
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return 0;
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c = *(uchar*)str;
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if(c < Tx)
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return 1;
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if(c < T3)
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return n >= 2;
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if(UTFmax == 3 || c < T4)
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return n >= 3;
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return n >= 4;
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}
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